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Hanako - Soul of the Samurai to Embrace New Unreal Engine 4

+Mpact Games has officially begun pioneering the new Unreal Engine 4 as it migrates its freshman title, Hanako - Soul of the Samurai from Unreal Development Kit to the new gaming engine. The team will...

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Dev Update #7 - May '14: Unreal 4 Migration Progress!

We've been busy at work for the last month or so migrating all of our content over to UE4. It's going pretty well so far. All of the art and animations have been moved over and we have resumed our...

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Quick Dev Update

Quick video update of our current progress and some important backstory of Hanako.Quick video update of our current progress and some important backstory of Hanako.

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June '14 Development Update

We have taken the past few weeks to go back to basic combat and really polish it up and try to get it feeling really good for upcoming demos. We also have some other awesome news to share as well.We...

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Dev Update - July '14

Most Important Update Topics After a few weeks of playtesting, we began to see some flaws in the current way we were handling some aspects of basic combat, so we’ve been working on a better system for...

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Dev Update - Early August '14

We have been gearing up for submitting our game to be demo'd at EGX at the UE4 booth. We're particularly excited for this opportunity and hope it all goes well. The team has been re-tooling our...

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Dev Update - Mid-August '14

With EGX submissions over with, we are disappointed but not discouraged to announce that we were not selected to be part of the EGX show this year. Our team thoughts on the matter ahead... Also, we are...

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Quick Dev Update: Pre-PAX Update & New Video

We just released a new gameplay video that we'll be showing in coordination with PAX Prime 2014. This is he first video we've shown (besides the pillow fight) that really showed our Battle game mode in...

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Dev Blog: What 'Hanako' Means by Matt Canei

Creative/Art Director Matt Canei tells the story of Hanako, what it means and gives some history of the game.Creative/Art Director Matt Canei tells the story of Hanako, what it means and gives some...

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Dev Update - September '14

A lot has been changing with the project as of late, we lost some members, got some new ones, re-assessed the entire game and made some key changes that we think put us in a better position.A lot has...

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Dev Update - October '14

We are starting to gear up to begin the early stages of Kickstarter design and planning. The UE4 4.5 Update gave us lots of goodies for our UI and programmers are hard at work getting our ground...

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Dev Update - November '14

We have recently made a big decision in regard to our Kickstarter campaign coming up early next year and will detail that change in the full body of our November update. We've also made progress on...

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Dev Update - December '14

We had our first closed pre-alpha demo session for our game last Wednesday and there are a lot of things to report, especially with our Greenlight launch (not game release, just going up on Greenlight)...

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Dev Update - Jan 15: Going to Greenlight 1/28!

We finally have an official Steam Greenlight launch date! We will be live on Greenlight to earn your support on 1/28/15! We are really excited to finally show our Greenlight Trailer and start building...

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Dev Update - Jan 2015 Part 2: Live on Greenlight!

We launched on Steam Greenlight (supportus.hanakogame.com) last night at Midnight of 1/28 and the first day has wrapped with an overwhelming amount of support. Already 36% Towards Greenlight...

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Dev Update - Feb '15: Kickstarter Launching 3/24

After being Greenlit in just 9 days, we launched our Thunderclap campaign today (supportus.hanakogame.com) to prepare social media and marketing for the Kickstarter campaign next month.After being...

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Dev Update - March '15: Kickstarter & Free Demo Launch 3/24!

Our Kickstarter will finally be launching right at Midnight EST on March 24th. We will be hosting a live launch event on twitch.tv/hanakogame if you want to be there for launch and the demo release....

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Kickstarter Update: Back from Epic Games' UE4 Stream & More

We were invited to be the first on-air playtest on Epic Games' Unreal Engine 4 Stream. This was an awesome opportunity for us to bolster our, now live, Kickstarter campaign available at...

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Dev Update - April 2015 | Yari Foothills Bridge, The Story Behind It & a Candid

Since the beginning of 2015, I have been slowly chiselling away at making the central bridge in our new Yari Foothills map, that serves as one of the most symbolic art sets in the entire game. Its...

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Dev Update #16: May 27, 2015 – Happy Birthday ‘Hanako’ & More

A Personal Note First Typically, our updates begin with the most important development topics but today is a very special day to me, and to the meaning of Hanako – Soul of the Samurai. Today would have...

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